Introduction: Only 2 seconds remain in the big basketball game, and the Up-state College Tigers are behind by one point. However, your opponent has been "whistled" for a technical foul and Up-state will receive two free throws. You're the coach. Which player should you send to the line to give you the best chance of winning? What is the probability that that player will win the game, tie the game or lose the game? This is one is a series of on-line interactive pages exploring probability and statistics in real life.
Prior Knowledge: Calculating percentages from given ratios; concept of conditional probability and how to use it to solve for rules of basketball, Basketball rules.
Grade Levels: 10th - 12th (This Lesson); 6th through 12th grades for the entire series.
Objective: Students will calculate the probability of outcomes based upon a large number of discrete events (i.e. endgame free-throw attempts).
Resources: Student worksheet 4 (html) or Student worksheet 4 (pdf), javascript-enabled browser, pencil, calculator, if desired.
Process: Start Here: Click
Starting Page
First -- Students will use an on-line
simulation to generate endgame free-throw results for 5 selected
players on a fictional basketball team.
Second -- They will then compile the results
and calculate the probability of tying, of winning, or of either
winning or tying for each of the five players.
Lastly -- Students will use their findings to
decide which "player" was most effective at winning the game.
Learning Advice:
Due to the random function of the computer
simulation, results for any given set of trials for any given player
will vary -- just like in real life. Checking the accuracy of the
results thus requires matching the data from the simulation (games
won versus games played) with the resulting winning percentage.
If only one "station" computer is available,
it is suggested that students be grouped in teams of 5, each member
would then choose a different player and would do the
"shooting", recording and calculating of winning percentages for
his/her selected player, the group would then combine results. The
lesson can be completed (worksheet 4) either as a group or
individually.
Evaluation: Completeness of the endgame data; accuracy of the derived probabilities; student conclusions based upon their data
Extensions: Other lessons in the series
Basketball-related
sites
Conclusion: "Which of the 5 players whom you chose would you most want to have "On the Line" shooting free throws to decide the outcome of the game? Why?"
California Academic Content Standards:
Grade 8-12:
Probability and Statistics
1.0 Students know the definition of the notion of independent events and can use the rules for addition, multiplication, and complementation to solve for probabilities of particular events in finite sample spaces.
3.0 Students demonstrate an understanding of the notion of discrete random variables by using them to solve for the probabilities of outcomes, such as the probability of the occurrence of five heads in 14 coin tosses.
Copyright © Kings County Office of Education
07 Aug 1998
Revised August 27, 1999
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